Cellular automata snowflakes for WASM built with Rust, Pixels, and WGSL.
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2026-02-28 18:01:34 +01:00
src Snowflakes! 2026-02-28 18:01:34 +01:00
.gitignore Minimal pixels example 2026-02-28 12:24:21 +01:00
Cargo.lock Shader glue code 2026-02-28 16:50:26 +01:00
Cargo.toml Shader glue code 2026-02-28 16:50:26 +01:00
README.md Snowflakes! 2026-02-28 18:01:34 +01:00
screenshot.jpg Snowflakes! 2026-02-28 18:01:34 +01:00

Pixelated snowflake from this simulaiton

Snowflakes

A little cellular automata simulation for snowflakes based on C.A. Reiter (2005) I made to play with Rust graphics libraries.

Running

By default it works with winit. To build for WASM you can use:

  cargo run --target wasm32-unknown-unknown
  wasm-server-runner path/to/file.wasm

References